[MUD-Dev] Re: Influential muds

Richard Woolcock KaVir at dial.pipex.com
Sat Feb 27 02:27:57 New Zealand Daylight Time 1999


Mik Clarke wrote:
> 
> Dr. Cat wrote:
> 
> > The other text mud I'd list is TinyMUD.  Which seems to be the main
> > brancing point at which MUDs sorta forked from being "just combat muds"
> > to "combat muds and social muds".  Most of the social ones trace their
> > ancestry back to TinyMUD.  We've since sorta branched into three main
> > families, combat, social, and roleplaying.  The roleplaying category
> > consisting mainly of MUSHes.  But the roleplaying category is sort of a
> > "subcategory" of social, and definitely forked off from that side and the
> > whole TinyMUD family.
> 
> There are a few people around trying to evolve combat based muds into role
> playing muds.  While some of it is enhancing the social aspects a lot of it
> is trying to add some story telling capabilities.

I saw a mud a while ago - X-Files? - which was ROM based, but had removed
combat entirely, requiring emotes (similar to MUSHes) to simulate combat.
Although it did attract a small group of dedicated players, my personal 
opinion is that it was a step backwards.  Trying to take away combat from
a type of mud which revolves purely around combat just doesn't work; it's
in the "genes" of the diku family.

KaVir.


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