[MUD-Dev] Elder Games

Martin C Sweitzer msew+ at andrew.cmu.edu
Sat Mar 13 04:05:39 New Zealand Daylight Time 1999

Excerpts from mud-dev: 13-Mar-99 Re: [MUD-Dev] Elder Games by Matthew
Mihaly at best.com 
> > What things have people used successgully?  
> Well, and I don't intend for this to come off flippantly, but what you are
> describing is only a problem if a game is so one-dimensional that the only
> goals to achieve are levels. I thik the things people have used
> successfully are too numerous to detail, but they boil down to making the
> game multi-dimensional.
> --matt

great now we have an N dimmensional game.  And we choose the worst case
of the guy that has mastered all N dimensions.  He has maxLevel in them
all.  He is the MAN.

So what do these people do?

Your little quip is that you make the game have so many dimensions that
no one can master them all or get to a point that they are bored. 
People will ALWAYS get to that point.  And that is the "elder game".  
(or they will get to the point where it no longer interesting to "excel
in the game" they have done all the N dimensions)

What do you do with the people that have mastered it all?  Or have done
it all either serially or concurrently.

Please do list them.  It would be nice to have a nice list of things
people have done.  Either for those maxLevel guys or to make their world


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