[MUD-Dev] Self-organizing worlds (was: Elder Games)
njl25 at hermes.cam.ac.uk
Mon Mar 22 21:45:19 New Zealand Daylight Time 1999
On Mon, 22 Mar 1999, Koster, Raph wrote:
> UO did a lot of this. It wasn't very tolerant of typical player behavior,
> and basically blew up. I've since learned that it was an utterly predictable
> manifestation of the "Tragedy of the Commons" among other things.
One figure I heard was that 90% of the total possible animal population
ended up in the stables.
This obvious effected both the memory footprint, and spawning rates.
"I reserve the right to contradict myself"
Nicholas Lee (Li Peng Ming) n.j.lee at statslab.cam.ac in uk
Somewhere Out There
MUD-Dev maillist - MUD-Dev at kanga.nu
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