[MUD-Dev] Self-organizing worlds (was: Elder Games)

B. Scott Boding sboding at fcicom.com
Tue Mar 23 08:39:07 New Zealand Daylight Time 1999

"Koster, Raph" wrote:
> There's a couple of economics researchers who are working with us here to
> actually try to pinpoint the differences between human behaviors in virtual
> economies as opposed to real world economies. Turns out there are some
> fairly significant differences which make traditional economic models tend
> to fail. Among these differences is the savings habits of players (eg
> hoarding). A lot of this went over my head, but apparently the economists
> feel that even with an accurate economic model (eg one with huge ongoing
> expenditures) there's enough of a difference in the psychology online that
> people will not do the same things they do in the real world.
> -Raph

I'd actually be interested in hearing more about this if you are able/willing to
share. Especially if this relates at all to the type of expenditures that are
made required or the general psychology of online players.


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