[MUD-Dev] Containing automation?
gmiller at classic-games.com
Mon Jul 19 18:39:56 New Zealand Standard Time 1999
Matthew Mihaly wrote:
> The problem with this is that you've set the bar too low. All you're doing
> is giving advantages to people who can use zmud with any level of
> sophistication. What you need to do is put the bar so high that it is not
> feasible for any user to automate it. Otherwise you're just forcing people
> to use triggers if they want to compete with those who do use triggers.
The problem here is that you still tend to end up leaving it amenable to
partial automation. A full game-playing bot isn't the only potentially
problematic form of automation.
Conspiracy theorists mistakenly assume others think before acting.
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