[MUD-Dev] Containing automation?

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Fri Jul 23 20:07:33 New Zealand Standard Time 1999

"Koster, Raph" wrote:
> A more advanced form of this mined memory in order to get data the user
> wouldn't normally have, in order to generate a packet using a wedge. For
> example, when you target something, you send back a packet with the id# of
> the object being targeted with the mouse on your screen and the id of the
> particular targeting you were doing (eg, targeting with a fireball,
> targeting with an arrow, whatever). Players used this to spam the server
> with fireball targeting without actually having received the prompt to
> target first--without mousing over and clicking on them. Essentially a
> quickie hotkey instatarget. A semaphore fixed this, but when you consider
> the zillions of places where you need to set up semaphores, it's easy to see
> why it was missed.

How did a semaphore fix that? 

Do you mean that you returned an ID provided by the server, or do you mean
that you counted the number of received requests, queing of requests or
something else?


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