[MUD-Dev] Containing automation?
gryphon at iaehv.nl
Mon Jul 26 21:40:30 New Zealand Standard Time 1999
On Fri 23 Jul, Ola Fosheim Gr=F8stad wrote:
> Marian Griffith wrote:
> > I think the assumption exists because until fairly recently adventure
> > was the only thing you could do on -muds-. Players had to follow or
> > find other games. The result was, as you can expect, that only people
> > who want to adventure are found on muds. Only with games like Ultima
> > Online and Furcadia do we have games that are mud-like but do not ha-
> > ve that exclusion of anything but adventuring and combat.
> Not sure what you mean by "MUD", but you undermine this viewpoint in a la=
> message referring to MOOs and what not. Besides, LPs and DIKUs may provi=
> building as an activity. Then you have Alphaworld, The Palace,
> Habitat/WorldsAway... No hack'n'slash there.
Yes, but for the most part they did not have combat at all. You had two
types of game (roughly speaking, as I am no expert on the history of
muds) games where you had to kill things and games where you had to co-
de gadgets and talk to each other. Games where you could do more than a
single thing where rare and far between.
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
MUD-Dev maillist - MUD-Dev at kanga.nu
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