[MUD-Dev] The Virtual Ecology

Tony Wilkinson tony.wilkinson at dial.pipex.com
Tue Jul 27 19:10:58 New Zealand Standard Time 1999

>Ilya, SCC, Game Commando wrote:

> In short, I think the system can be made to be at least somewhat self
> correcting.  This may mean that the self-correction includes starvation
> for the playing community!  Of course this may mean the person who learns
> animal husbandry and starts to raise a tiny flock in relative safety and
> obscurity might make some _really_ powerful friends and get rich along
> the way.

one possibility that came to mind would be to make it so that killing
animals before they hit "adulthood" would not reap benefits for the player.
That would at least (hopefully) stop the animals species as a whole dieing

I would hate to make animals invulnerable to player attack until a certain
age since that is not realistic but perhaps by not giving rewards for kills
(or even a small penalty) then this would encourage people not to halm
them. Of course I could be giving far too much credit to the population as
a whole :)


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