[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Koster Koster
Tue Aug 17 17:26:17 New Zealand Standard Time 1999


> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag at ifi.uio.no]
> Sent: Tuesday, August 17, 1999 2:20 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
>=20
>=20
> Wes Connell wrote:
> >=20
> > I read it on Raph's Design Laws page that said something to=20
> the effect of
> > no matter how complex the system is players will, through=20
> trial and error,
> > learn every nook and cranny about the system.
>=20
> Only if it is stable, predictable and small enough.
>=20
> Obviously?!

Stable and predictable, at any rate. Size doesn't seem to make that big =
a
difference, given the amount of people working on the problem. :)

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev




More information about the MUD-Dev mailing list