[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Tue Aug 17 21:20:28 New Zealand Standard Time 1999

Wes Connell wrote:
> I read it on Raph's Design Laws page that said something to the effect of
> no matter how complex the system is players will, through trial and error,
> learn every nook and cranny about the system.

Only if it is stable, predictable and small enough.


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