[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Greg Miller gmiller at classic-games.com
Tue Aug 17 23:32:49 New Zealand Standard Time 1999

Ola Fosheim Gr=F8stad wrote:
> Wes Connell wrote:
> >
> > I read it on Raph's Design Laws page that said something to the effec=
t of
> > no matter how complex the system is players will, through trial and e=
> > learn every nook and cranny about the system.
> Only if it is stable, predictable and small enough.
> Obviously?!

Indeed... but that's not to say that making the system unstable or
unpredictable is good, and making it larger can require a signficant
amount of work.

Conspiracy theorists mistakenly assume others think before acting.
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