[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs

Koster Koster
Wed Aug 18 16:23:16 New Zealand Standard Time 1999

> -----Original Message-----
> From: Ola Fosheim Gr=F8stad [mailto:olag at ifi.uio.no]
> Sent: Wednesday, August 18, 1999 12:02 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
> "Koster, Raph" wrote:
> > Stable and predictable, at any rate. Size doesn't seem to make that =
> > difference, given the amount of people working on the problem. :)
> If that was true then science would make much more progress than we
> currently experience :-)

Big difference between innovating and doing brute force analysis. =
engineering the rules of a game is mostly a matter of doing repetitive
actions and tabulating the results in order to arrive at a formula. =
Lots of
people helps tremendously for that, and it takes a fairly complex =
system to
get past the brute effort they'll direct at it. Especially given how
effectively the Web lets them share their data.


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