[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
gryphon at iaehv.nl
Wed Sep 1 20:49:39 New Zealand Standard Time 1999
In <URL:/archives/meow?group+local.muddev> on Tue 31 Aug, Matthew Mihaly wrote:
> On Mon, 30 Aug 1999, Ilya, SCC, Game Commando wrote:
> > On Sat, 28 Aug 1999 12:17:12 +0100 (BST), Marian Griffith wrote:
> > ))On Tue 24 Aug, Koster, Raph wrote:
> > ))> ALL systems fail with sufficiently motivated troublemakers. :)
> > ))and Marian Griffith [mailto:gryphon at iaehv.nl] wrote:
> > ))True, but a system where might makes right is much more open to abuse.
> > I'll bite on this one: what system do you have in mind where might
> > doesn't make right, or where something other than might makes right?
> Yeah, I'd be curious to see that sort of system too. I think it is
> essentially impossible to create.
I was, of course, refering to systems where players can do whatever
they want as long as no other player is stopping them. As long as
they have the 'might' to do something the have the 'right' to do so.
This is the essence of player run justice systems on mud.
It's fairly simple to create a system that does not follow this rule
simply by taking law enforcement out of the hands of the players and
putting it in the hands of either the game or the imms.
Also a system where players can opt to be immune from attacks by the
other players (and this works both ways) has put the rules outside
the domain of the players with the power to force others.
(And yes, such systems have their disadvantages and limitations too)
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
MUD-Dev maillist - MUD-Dev at kanga.nu
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