[MUD-Dev] Game design and gender: An interesting article

Greg Miller gmiller at classic-games.com
Fri Sep 3 22:38:55 New Zealand Standard Time 1999

> > with a female audience:  Myst, Tetris and Creatures,  they have little in
> > common other than being gender neutral and well-crafted. Myst has a story
> > that you can empathise with. Creatures is constructive,

The other thing they have in common is that they barely qualify as games
(via the Costikyan definition).
Conspiracy theorists mistakenly assume others think before acting.
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