[MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
gmiller at classic-games.com
Fri Sep 3 22:53:10 New Zealand Standard Time 1999
Caliban Tiresias Darklock wrote:
> >I'll bite on this one: what system do you have in mind where might
> >doesn't make right, or where something other than might makes right?
> >From a combat perspective, think rock/paper/scissors:
> Rule 1: No attack will penetrate every defense.
> Rule 2: No defense will prevent every attack.
Well, this makes might harder to define, but it wouldn't seem to remove
the "might makes right" factor at all. Not even one bit.
Conspiracy theorists mistakenly assume others think before acting.
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