[MUD-Dev] An Introduction

Albert artfulbob at mindspring.com
Wed Sep 8 17:36:17 New Zealand Standard Time 1999

At 05:19 PM 9/7/99 -0700, Ian wrote:

>	One thing I wanted to ask your opinions on:  
>	Should a designer attempt to curtail "dark" content (as might be
>found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
>tabletop RPG) for either reasons of limiting the prospective audience, or
>the difficulties in verifying the age of the players?

One key rule is: keep what you must, drop the rest. If it doesn't add to
the game overall, either in mechanics or mood, then drop it.


MUD-Dev maillist  -  MUD-Dev at kanga.nu

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