[MUD-Dev] The Relationship between pkers and monster AI?

Caliban Tiresias Darklock caliban at darklock.com
Thu Sep 9 17:38:18 New Zealand Standard Time 1999


On 07:55 PM 9/9/1999 +0000, I personally witnessed Dundee jumping up to say:
>
>PKing doesn't exist outside of MUD'dom.  If you get PK'd in the ol' weekly
>tabletop D&D game, then someone doesn't come back next week - either the PK
>or you.

Um, that depends rather strongly on the group. My AD&D group delighted in
creating parties which were literally at each other's throats within the
first hour of a game, and carrying grudges over from character to character. 

As an example, two players once brought in paladins, and I insisted on
bringing in an evil wizard while another player insisted on an evil thief.
As we set out toward the latest dungeon crawl, the paladins decided at our
first camp to burn my spell book, so when I found them going through my
pack we soon discovered that the thief had taken it. When the question of
why they were looking for it came up, the whole thing turned into a massive
brawl in which both paladins were killed. They "reincarnated" during the
same session as a priest and a warrior, who of course just *happened* not
to care much for the thief who backstabbed them, and in rather short order
we were fighting amongst ourselves again. The thief was killed and returned
as a ranger, who had chosen as his "racial" enemy the race represented by
the priest, which of course did not bode well. In order to get an
opportunity to kill the priest, he convinced the other two characters that
the wizard was leading them into a trap so they would attack me. Losing the
mage, cleric, and ranger during that battle, three more characters were
brought in, all pre-loaded with grudges against whoever our defeaters were
in the previous round -- as well as a common hatred of the warrior, who
had... annoyingly enough... survived. (the nerve of some people!)

This was a pretty typical evening for us. We never *did* make it to that
dungeon. And amazingly enough, this completely unsuited group of players
played together every week for about six years. On some occasions, we
actually managed to get involved in the adventure intended by the DM.

Immature? Hell yeah. But *fun*. Sort of like tabletop Quake. ;)

-----
| Caliban Tiresias Darklock            caliban at darklock.com 
| Darklock Communications          http://www.darklock.com/ 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list