[MUD-Dev] The Relationship between pkers and monster AI?
diablo at best.com
Fri Sep 10 14:44:11 New Zealand Standard Time 1999
On Thu, 9 Sep 1999, JT Herring wrote:
> At 05:39 PM 9/8/99 -0700, Matt Mihaly wrote:
> >Muds, unlike the table-top games
> >which erroneously are used as the model for muds, allow you to pit player
> >against player, and as someone pointed out, players are and are going to
> >continue to be (for a long time at least), a lot more interesting as
> >opponents than monsters.
> That's not necessarily true. I think in a way, play some table top games
> that require something like a DM in D&D type games are actually pitting you
> against a real life person. Doesn't the DM decide how the NPC's will react
> to certain stimuli?
Yeah, the DM does, but I think that the crucial difference is that the DM
isn't playing to win, or to lose. He's tailoring things so that you have
fun. It's not a competitive environment (heh, well, unless you have a
sadistic DM, although since the DM is essentially God, I'm not sure how
competitive that is either).
MUD-Dev maillist - MUD-Dev at kanga.nu
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