[MUD-Dev] The Relationship between pkers and monster AI?

Matthew Mihaly diablo at best.com
Fri Sep 10 15:21:31 New Zealand Standard Time 1999


On Fri, 10 Sep 1999, Dundee wrote:

> On Thu, 09 Sep 1999 17:38:18 -0700, Caliban Tiresias Darklock
> <caliban at darklock.com> wrote:
> 
> > On 07:55 PM 9/9/1999 +0000, I personally witnessed Dundee jumping up to say:
> > >
> > >PKing doesn't exist outside of MUD'dom.  If you get PK'd in the ol' weekly
> > >tabletop D&D game, then someone doesn't come back next week - either the PK
> > >or you.
> > 
> > Um, that depends rather strongly on the group. My AD&D group delighted in
> 
> By PKing, I mean non-consensual PvP combat.
> 
> It doesn't happen outside of MUDs because people wouldn't stand for it.  It
> only happens *in* muds because the jerks can get away with it.  If they
> weren't anon, if they could be banned and stay banned, if there were just
> the slightest chance in the world that someone might punch them in the face
> from time to time for behaving like total dinks, then there wouldn't be any
> PKing ("nonconsensual PvP combat").

See Jon Lambert's comment about anti-PKers sometimes acting more
immaturely than PKers. Lovely attitude there. Use real-life violence
because someone killed your fictional character. Personally, I don't
understand what the big deal is, but some people are, I suppose, a tad
over-sensitive. If a wandering mobile kills your character, will you curse
and scream and threaten to punch the admins in the face for putting that
wandering mobile there? I certainly hope not, though I see no reason why,
given your attitude, you wouldn't take the same attitude towards being
killed by a mob.

> If you delighted in killing each other and your typical game consisted of
> fighting each other, then it wasn't non-consensual.

Surely if the possibility for non-consenual PK exists, then it is part of
your game. If that is the case, then I don't really see why you are so
upset about the idea of it. I guess that in the end, I don't see that
having a sugary-safe world where nothing bad can happen to you unless you
want it to as being desirable. Just comes across as lame and risk-free to
me.
--matt




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