[MUD-Dev] The Relationship between pkers and monster AI?

Matthew Mihaly diablo at best.com
Sat Sep 11 01:50:31 New Zealand Standard Time 1999

On Sat, 11 Sep 1999, Solmyr of the Azure Star wrote:

< the 'it' referred to below is ensure that ooc knowledge does not affect
ic actions>

> It relies on people roleplaying the whole thing properly. Which usually
> goes pretty well. Roleplaying violations can have harsh consequences,
> and the introductions/character knowledge system is especially strictly
> monitored.

I'm fully with you that the best way to run a game involves direct and
frequent human oversight, but unfortunately, it is my experience that this
becomes increasingly difficult as the size of the game grows. Mud admins
generally (myself included) rarely have any management expertise, and this
is what hands-on regulation requires. There's no way, as your game grows,
for you, the Creator, to regulate everything yourself, and so you become
forced to depend on other people to do that, and that can be very
difficult if you have no experience at management.

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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