[MUD-Dev] The Best Guy on the Mud Thing
SkeptAck at antisocial.com
Tue Sep 14 18:28:05 New Zealand Standard Time 1999
Ilya, SCC, Game Commando wrote:
> I have no problem with that. Let them associate however they will, =
> regard to level or whatever. I just don't see that people who have =
> different time commitments need some sort of handicapping system to =
Keep in mind, I was talking about something a wee bit different.
My goal was to use a relative-to-everyone-else skill measure without =
offline characters decay.
I wasn't thinking of handicapping frequent players. I just don't think
your character should rot just because you play less, or for that matter =
MUD-Dev maillist - MUD-Dev at kanga.nu
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