[MUD-Dev] The Best Guy on the Mud Thing

Dundee SkeptAck at antisocial.com
Tue Sep 14 18:28:05 New Zealand Standard Time 1999

Ilya, SCC, Game Commando wrote:
> I have no problem with that.  Let them associate however they will, =
> regard to level or whatever.  I just don't see that people who have =
> different time commitments need some sort of handicapping system to =
keep them
> "even."

Keep in mind, I was talking about something a wee bit different.

My goal was to use a relative-to-everyone-else skill measure without =
offline characters decay.

I wasn't thinking of handicapping frequent players.  I just don't think
your character should rot just because you play less, or for that matter =
on vacation.


MUD-Dev maillist  -  MUD-Dev at kanga.nu

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