[MUD-Dev] The Best Guy on the Mud Thing

Adam Wiggins adam at angel.com
Thu Sep 16 16:58:15 New Zealand Standard Time 1999

On Thu, 16 Sep 1999, Koster, Raph wrote:
> So Asheron's Call has this spell language, whereby you combine gestures to
> make spells. The combos are actually predesigned, it's not literally a spell
> language. And they made it so that the more spells are cast, the weaker they
> get.
> The end result during beta testing appears to be that all the spells suck,
> because all the combos were disseminated and now everyone has them. People
> value the standing of delivering a complete spell FAQ more than they value
> the ability to actually cast the spell.

Hmmm - were people aware that if they shared this knowledge, their spells
would start to suck?  If so then their players were either a) way too
generous for their own good, or b) not too bright.

Of course, I imagine that most of the folks playing a big-name game like
that are used to single-player games where there is no comptetion between
players for resources.  You either cooperate and share all your knowledge,
or you try to kill each other constantly.  There's no inbetween of 'if I
take this, no one else can have it' or vice versa.


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