[MUD-Dev] The Relationship between pkers and monster AI?
gmiller at classic-games.com
Tue Sep 21 03:47:45 New Zealand Standard Time 1999
Caliban Tiresias Darklock wrote:
> On 03:02 AM 9/11/1999 -0500, I personally witnessed Greg Miller jumping up
> to say:
> >Solmyr of the Azure Star wrote:
> >> murders. Which is what I think pking should be - in-character.
> >And why is that? Role-playing is simply not fun for most mud players.
> Ever try to play D&D by yourself?
I don't see the connection. Yes, muds and D&D involve social interaction
normally--but since when does social interaction require role-playing?
> Speaking from my own experience, roleplaying is a *cooperative* exercise,
> and if the rest of the players don't *cooperate* then roleplaying is not
> fun. When you step into a room on a MUD and say "What ho, my good men! How
> go things?" and they respond "What level are you?", that ruins the fun.
For me, some of the fun would be ruined when you started off with "what
ho"... I prefer to be able to socialize directly with the other players.
That seems to be extremely common.
> ruins the fun. When roleplaying is worthless in the game, then it is not
> fun. And when nobody else is roleplaying, then roleplaying is worthless;
> all it does is make you an outcast and a weirdo.
And why does this happen? Because most people don't roleplay. I believe
that, in turn, stems from the fact that they simply don't find it fun.
I can't speak for why that is for them, but for me it's because playing
a character means I don't make friends with the other players--to do so
would be acting in an OOC manner.
> There is no BENEFIT to roleplay except that it is FUN. And when nobody
And here we have a key problem. Getting back to the subject of player
punishment, a role-play based solution only works if either  people
are cooperating and you never had a problem to begin with or  you
fall back to a brute force "behave or I delete you" system. Roleplay has
no benefits normally for people who don't enjoy it, and few seem to
Conspiracy theorists mistakenly assume others think before acting.
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