[MUD-Dev] The Best Guy on the Mud Thing
gmiller at classic-games.com
Tue Sep 21 05:07:14 New Zealand Standard Time 1999
> I don't like character-building systems. I think if the world isn't
> interesting *after* you have a maxed-out, top-level, highest-skill,
> whatever character then it probably isn't a very interesting world.
Ah, so you're looking to create an interesting world rather than an
interesting game... From that point of view, it sounds like it might be
a very workable system. I guess this sory of highlights the fact that,
when talking about a mechanic, it's a good idea to describe your design
goals before the design itself.
Conspiracy theorists mistakenly assume others think before acting.
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