[MUD-Dev] Mobiles AI and automation

Marc Bowden ryumo at merit.edu
Thu Sep 23 06:59:19 New Zealand Standard Time 1999


--On Wed, Sep 22, 1999 12:23 PM -0700 Matthew Mihaly <diablo at best.com>
wrote:
> On Wed, 22 Sep 1999, Crystalmir wrote:
> 
>> Hi, i am planning to do bots and robots to 
>> handle specific tasks on my mud, such a 
>> making a 'newbie welcome program'(the first thing 
>> you get on Avalon). A touristic guide, as well 
>> as more intelligent mobiles. 
>> 
>> Well, i would like to know if someone already did 
>> that and could share source code, if there are 
>> source code somewhere, or if you have any ideas
> 
> We've got a newbie welcome program and, like avalon's, it's got not a
> whole lot to do with the actual mobiles. They may be there to guide you
> and speak to you, but they really are just decorations. The code that
> drives the introductions just makes various mobiles interact with you in
> order to make it feel more interesting.
> 

  That's fine. Behavior modeling is *way* easier than creating
a construct that can carry out an intelligent conversation!

  Of course, at 6:45AM, I probably wouldn't pass a Turing test either.

            - Marc Bowden, Soulsinger at Dreamshadow






_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list