[MUD-Dev] Re: Dynamic muds

Spin spin at triode.net.au
Fri Sep 24 15:42:34 New Zealand Standard Time 1999

On Thu, Sep 23, 1999 at 09:06:24PM -0700, Ilya, Game Commandos wrote:
> Well, the implementation I have seen was for npcs (mobs) primarily.
> It is a blast to play, or at least I think so!  You see a crowd in
> a location.  It's just "a crowd."  If you look at the crowd you get
> a general idea of the composition in group terms again (you see
> priests, soldiers, townspeople, urchins, whatever).  Then you can
> "look for a priest" and if there is still on there in the location,
> you see a particular priest.  The priest is now instantiated and
> exists as a separate being in the room.  After some time, if you've
> not interacted with this creature in any way, it eventually goes
> away and becomes part of one of the larger collections in the location.
> But it may take some time, and it may wander along a while.

Ahh, I was somewhere else completely. Is it possible to interact with these
groups as a whole (incite crowd), or are they treated as virtual except

  Malcom V.
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MUD-Dev maillist  -  MUD-Dev at kanga.nu

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