[MUD-Dev] Re: Dynamic muds
spin at triode.net.au
Fri Sep 24 15:42:34 New Zealand Standard Time 1999
On Thu, Sep 23, 1999 at 09:06:24PM -0700, Ilya, Game Commandos wrote:
> Well, the implementation I have seen was for npcs (mobs) primarily.
> It is a blast to play, or at least I think so! You see a crowd in
> a location. It's just "a crowd." If you look at the crowd you get
> a general idea of the composition in group terms again (you see
> priests, soldiers, townspeople, urchins, whatever). Then you can
> "look for a priest" and if there is still on there in the location,
> you see a particular priest. The priest is now instantiated and
> exists as a separate being in the room. After some time, if you've
> not interacted with this creature in any way, it eventually goes
> away and becomes part of one of the larger collections in the location.
> But it may take some time, and it may wander along a while.
Ahh, I was somewhere else completely. Is it possible to interact with these
groups as a whole (incite crowd), or are they treated as virtual except
\/ I \/
MUD-Dev maillist - MUD-Dev at kanga.nu
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