[MUD-Dev] an essay on PK
adam at angel.com
Tue Sep 28 11:11:58 New Zealand Daylight Time 1999
On Mon, 27 Sep 1999, Charles Hughes wrote:
> Along the lines of going too far...I played on a Diku where the guards
> did attempt to arrest you for wielding, but you had to follow the guard
> in order to be arrested. If you didn't follow the guard, he would attack
> and kill you. Given the vagaries of the Internet, it wasn't long before
> I died to netlag. Might I suggest a friendlier type of guard that simply
> knocks you unconscious (and drags you off to jail), or prevents you
> from leaving his immediate vicinity?
I'd go for something simple and foolproof, but not deadly to the wielder.
The Town Square
A guard arrives from the north.
The guard tells you, 'No weapons bared in town - sheathe that sword at once!'
The guard tells you, 'Well then, I'll just have to confiscate that.'
The guard snatches a silver longsword from your hand.
The guard tells you, 'If I catch you bearing weapons here again, you'll be ejected.'
% wield axe
You wield a battle-axe.
The guard says, 'Two strikes and you're out, Bubba!'
The guard snatches a battle-axe from your hand.
The guard grabs you by the collar, and drags you outside the gates.
The guard says, 'Come back when you can keep the peace!'
Outside the Town Gates
If the player tried to walk off after being challanged, just have the guard
intercept them, as in: 'The guard puts out his arm and blocks your path.'
MUD-Dev maillist - MUD-Dev at kanga.nu
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