[MUD-Dev] Battle Systems

Matthew Mihaly diablo at best.com
Mon Oct 4 01:56:34 New Zealand Daylight Time 1999

On Sun, 3 Oct 1999, Ben Greear wrote:

> Philip Loguinov -- Draymoor wrote:
> > 
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will happen.
> > They will dance arround each other and thats it.
> What I see here, from a player's perspective, is a lot of boring typeing,
> after the first rush wears off.  They will find the best combination in
> short order, and exploit it repettively, with a MACRO most likely.

This only results from a poorly designed system. You ever play
speed-chess? That's what a good combat system should be like,
fundamentally, for the sort of thing he is talking about. 


MUD-Dev maillist  -  MUD-Dev at kanga.nu

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