[MUD-Dev] Dynamic muds
Travis S. Casey
efindel at io.com
Mon Oct 4 14:33:21 New Zealand Daylight Time 1999
On Sat, 2 Oct 1999, Marian Griffith wrote:
> > Indeed so. Any hints beyond dynamic descriptions on how to get
> > good atmosphere? I'm specifically thinking of a dark/brooding
> > atmosphere.
> Read the master. He was very good at creating that kind of atmosphere
> you are after. Of course that will force you to violate just about
> every rule of room description writing that the purist argue for.
Umm... "read the master" isn't very helpful -- who do you mean? Tolkein?
Lovecraft? Dunsany? Zelazny? All of them created very atmospheric
descriptions, and there are dozens of other authors I haven't mentioned
And, BTW, authors do not violate the rules of good mud description --
mainly because they control the characters as well as the world, so they
can describe feelings on the parts of those characters without stepping on
a player's freedom to decide how his/her character reacts.
You can create atmospheric descriptions without doing that, or by doing it
very subtly -- it's harder that way, but IMHO, it's a better way to go.
I'll try to post with some hints later, but at the moment, my wife's on
the way to pick me up, so I don't have much time to write.
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
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