[MUD-Dev] Dynamic muds

Travis S. Casey efindel at io.com
Mon Oct 4 14:33:21 New Zealand Daylight Time 1999

On Sat, 2 Oct 1999, Marian Griffith wrote:

> > Indeed so.  Any hints beyond dynamic descriptions on how to get
> > good atmosphere?  I'm specifically thinking of a dark/brooding
> > atmosphere.
> Read the master. He was very good at creating that kind of atmosphere
> you are after.  Of course  that will force you  to violate just about
> every rule of room description writing that the purist argue for.

Umm... "read the master" isn't very helpful -- who do you mean?  Tolkein?
Lovecraft?  Dunsany?  Zelazny?  All of them created very atmospheric
descriptions, and there are dozens of other authors I haven't mentioned

And, BTW, authors do not violate the rules of good mud description --
mainly because they control the characters as well as the world, so they
can describe feelings on the parts of those characters without stepping on
a player's freedom to decide how his/her character reacts.

You can create atmospheric descriptions without doing that, or by doing it
very subtly -- it's harder that way, but IMHO, it's a better way to go.

I'll try to post with some hints later, but at the moment, my wife's on
the way to pick me up, so I don't have much time to write.

       |\      _,,,---,,_        Travis S. Casey  <efindel at io.com>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
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