[MUD-Dev] Attracting players

Laurel Fan lf25+ at andrew.cmu.edu
Mon Oct 4 16:44:24 New Zealand Daylight Time 1999

Excerpts from muddev: 4-Oct-99 RE: [MUD-Dev] Attracting pl.. by Matthew
Mihaly at best.com 
> Hmm, I wasn't aware it was possible for a server to determine if a
> player's client can decode colour. How is this done?

If there is a way to this automatically, someone's probably going to
write a client that doesn't support it.  You could ask them before the
login screen (obviously, the question is not in color), like some diku
derivative codebase (smaug? circle?) does. 

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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