[MUD-Dev] Battle Systems

Matthew Mihaly diablo at best.com
Mon Oct 4 19:40:33 New Zealand Daylight Time 1999

On Mon, 4 Oct 1999, Richard Ross wrote:

> > Philip Loguinov -- Draymoor wrote:
> >
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will
> happen.
> > They will dance arround each other and thats it.
> This reminds me of the ancient Japanese samurai, whose duels would consist
> of standing before each other, each waiting to react to the other's move.
> Eventually one would either concede defeat and walk away (not a blow
> exchanged), or one would strike (9 times out of 10 causing a critical or
> mortal wound in the first attack).  If the fight continued (rare) it would
> be a fluffy of blows and blocks until one samurai was left standing.
> Of course, in mass combat a samurai was a killing machine, cutting a swathe
> through the enemy.  None of the above applied, and usually only sheer weight
> of numbers (or another samurai) would stop him.
> That little historical tidbit was to demonstrate that Philip's system would
> work great in duels (between players or intelligent monsters), but falls
> down on mass combat.  Of course, not everyone likes mass-combat in
> "musterisks".

Um, all that demonstrates is that it worked well in real life. Because
something works well in real life doesn't mean it's going to work well in
a text based medium.

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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