[MUD-Dev] The Relationship between pkers and monster AI?

Greg Miller gmiller at classic-games.com
Thu Oct 14 11:28:08 New Zealand Daylight Time 1999

> On Tue, 21 Sep 1999, Matthew Mihaly wrote:
> > On Tue, 21 Sep 1999, Greg Miller wrote:
> > > Caliban Tiresias Darklock wrote:
> > > > There is no BENEFIT to roleplay except that it is FUN. And when nobody
> > >
> > > And here we have a key problem. Getting back to the subject of player
> > > punishment, a role-play based solution only works if either [1] people
> > > are cooperating and you never had a problem to begin with or [2] you
> > > fall back to a brute force "behave or I delete you" system. Roleplay has
> > > no benefits normally for people who don't enjoy it, and few seem to
> > > enjoy it.
> >
> > Then make some benefits. In Achaea, we encourage, but don't mandate
> > roleplaying, except on public forums (aside from the meets board). We have
> > a system of rolepoints. If shout out of role things, or post out of role
> > things on the news board, a God is likely to become annoyed and deduct
> > rolepoints from you. As your rolepoints go down, you lose more xp from
> > dying, and gain less from quests, killing, or doing anything else. You get
> > rolepoints back at the rate of one each day, provided you log on that day.
> >
> > I think both of you (Greg and Caliban) are arguing absolutist positions,
> > neither of which is likely to be enjoyed by a great majority of people, as
> > they are the extremes. In my experience, players like roleplay, but 

Huh? What are you talking about? The only position I'm arguing is that
justice systems are designed to deal with people who don't cooperate, so
what good is a justice system that relies on people voluntarily
conforming to role-play requirements?
Conspiracy theorists mistakenly assume others think before acting.
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