[MUD-Dev] The Relationship between pkers and monster AI?

Greg Miller gmiller at classic-games.com
Thu Oct 14 12:05:03 New Zealand Daylight Time 1999


Caliban Tiresias Darklock wrote:
> 
> On 08:53 PM 9/23/1999 -0400, I personally witnessed Laurel Fan jumping up
> to say:
> >Excerpts from muddev: 23-Sep-99 Re: [MUD-Dev] The Relations.. by Caliban
> >T. Darklock at dark
> >> Then why are they playing these games? I'm sure you've detected the theme
> >> here. If you don't like roleplaying, go play something else. If you log
> >> onto a MUD, you should *expect* others to roleplay, because that is a major
> >> part of these type of games.
> >
> >Because some MUDs aren't for roleplaying.  And roleplaying is not a part
> >of _these_ games. [...] I don't see what's wrong with that.
> 
> Nothing's wrong with that. However, most MUDs *pretend* to support
> roleplaying, and *ostensibly* provide a "world" in which your "character"
> can "adventure" -- when they're really just scavenger hunts. If you don't
> support roleplaying, don't pretend to. If you claim to have a world and
> characters and adventures, then people should be expected to play their
> characters as part of this world while they participate in these
> adventures. If this is not acceptable behavior, then don't *pretend* it is.

Just for clarification... are you saying that any game that isn't
completely abstract is promising roleplaying?
--
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