[MUD-Dev] The Relationship between pkers and monster AI?

Greg Miller gmiller at classic-games.com
Thu Oct 14 12:19:27 New Zealand Daylight Time 1999

Travis Casey wrote:
> What's preventing you?  The fact that some players want to talk
> in-character doesn't stop you from talking out-of-character to other
> players -- or even to those players, if they're agreeable to it.  If
> you want *all* socialization to be direct, why bother having
> "characters" at all?

Because it's a game, and characters are a suitable mechanic for a
certain class of games. Take the class of video games known as "vertical
shooters"... They generally have a space ship/super fighter/whatever
with which you blast the enemy. Why, since nobody roleplays in those
games? Because controlling that ship is an entertaining mechanic in the

> In my own experience, most mud players have never *tried* roleplaying.
> Thus, they can't know whether it would be fun for them or not.

Most have never tried suicide, either, but they have an idea of what
it's about.
Conspiracy theorists mistakenly assume others think before acting.
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