[MUD-Dev] Battle Systems
gmiller at classic-games.com
Thu Oct 14 12:51:02 New Zealand Daylight Time 1999
Matthew Mihaly wrote:
> On Sun, 3 Oct 1999, Ben Greear wrote:
> > Philip Loguinov -- Draymoor wrote:
> > >
> > > Basicly, get rid of the auto attack function in a battle.
> > > If two players initiate combat, then don't do anything, nothing will happen.
> > > They will dance arround each other and thats it.
> > What I see here, from a player's perspective, is a lot of boring typeing,
> > after the first rush wears off. They will find the best combination in
> > short order, and exploit it repettively, with a MACRO most likely.
> This only results from a poorly designed system. You ever play
> speed-chess? That's what a good combat system should be like,
> fundamentally, for the sort of thing he is talking about.
I'd compare it more to Go, since it's more in line with the
moves-time-ratio you're talking about.
Conspiracy theorists mistakenly assume others think before acting.
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