[MUD-Dev] weather

Greg Miller gmiller at classic-games.com
Thu Oct 14 13:16:00 New Zealand Daylight Time 1999

Matthew Mihaly wrote:
> Each area in the game will have the following data associated with
> weather:
> Base Temperature (base_temp) (in degrees F)
> Base Humidity (base_humid) (1-100)
> Base Wind (base_wind) (1-infinite, though 100 is considered
> hurricane-force winds)

I take it from this that you use a room-based system and do not assign
world coordinates to areas/rooms? Such an approach would eliminate the
need to set this data manually in most cases, but would probably be a
lot of work to add to an existing mud without a connecting "wilderness".
Conspiracy theorists mistakenly assume others think before acting.
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