[MUD-Dev] historians

Laurel Fan lf25+ at andrew.cmu.edu
Mon Nov 1 14:03:42 New Zealand Daylight Time 1999


Excerpts from muddev: 30-Oct-99 [MUD-Dev] historians by Matthew
Mihaly at best.com 
> Hmm, I suppose I can just have the God manage a group of dedicated
> historians, with various ones chosen from each side. The god could then
> try to sort out some semblance of the truth by getting versions of it from
> his followers, who would ideally be from various factions in the game.
> This doesn't seem like a fantastically good solution to me, however, and
> I'd be interested in hearing others.

I've never actually done this, so this is just speculation on my part...

In the real world, historians disagree about what really happened, and
arguing about this is part of being a historian.  Of course, any
individual will tend to see things from "their" side of things.  So as
an IC-ish thing, I think multiple historians wouldn't be a bad idea,
especially if some events are described from multiple points of view. 
If you have kingdoms or religious groups, perhaps these could appoint
their own "official" historians.. 





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