[MUD-Dev] weather

Greg Miller gmiller at classic-games.com
Tue Nov 2 02:07:04 New Zealand Daylight Time 1999

Matthew Mihaly wrote:
> I think you'd kind of have to set the data manually anyway though, unless
> you just defined the base weather statistics as being the same for each
> environment type (so maybe all deserts would have the same weather, etc).
> There are less than 100 areas in the game though, so setting it by hand
> isn't a big deal, and it's just a one-time job.

Well, what I was thinking was something along the lines of using an
area's position in the world to generate some base climate numbers...
with colder areas near the poles, higher humidity along coastlines, etc.
It's an oversimplification, but probably Good Enough for most uses. As
you said, tho, it's probably not to hard to just enter data manually for
each area.
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***

MUD-Dev maillist  -  MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list