[MUD-Dev] Physics

Ola Fosheim Grøstad <olag@ifi.uio.no> Ola Fosheim Grøstad <olag@ifi.uio.no>
Tue Nov 2 17:52:07 New Zealand Daylight Time 1999


My last recommendation for an article from Gamasutra caused some problems
for some fellow mud designers. Hopefully the newer

Simple Intersection Tests For Games
  http://www.gamasutra.com/features/19991018/Gomez_1.htm

is a better choice.

Here are more physics related resources:
  http://www.cs.cmu.edu/afs/cs/user/baraff/www/sigcourse/index.html
  http://www.d6.com/users/checker/dynamics.htm
  http://www.win.tue.nl/cs/tt/bartb/dynamo/
  http://www.efg2.com/lab/library/SimulationAndModeling.htm

What can we expect from the next generation of (commercial) MUDs with this
drive towards physics based systems and the availability of hardware
rendering?  Will it matter at all conceptually, given the horrible LAG and
BANDWIDTH problems, or will it just become a client side eye-candy thing?

--  
Ola Fosheim Groestad,Norway      http://www.notam.uio.no/~olagr/



_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list