[MUD-Dev] players who "take away from the game"
msew at trilogy.com
Fri Nov 5 17:37:47 New Zealand Daylight Time 1999
So I was at the GDC road trip here in austin and attended the talk:
"Managing Online Game Communities" by Gordon Walton from Origin.
His talk centered around how to deal with those 5-10% of players that are
disruptive to the game. He didn't really give a good definition of what
disruptive is but from hints in his talk it seemed to be players that were
either just purely assholes and would go find someone and swear at them and
call them racist things and just verbally berate them over and over.
His method of dealing with said disruptive player was to ban them. Account
Now it seems for those type of players that this seems to be the best
way. (ie if you are a pure jerk 100% the time and have no socially
redeeming values see ya!)
As with all things I think there is a spectrum of jerkness. Of these 5-10%
of the players that might be deemed "disruptive" I can't possibly imagine
all of them having no social redeeming values at all. (if they are, our
society is in deep trouble)
Question to everyone:
0) what are disruptive players?
1) what do you do with disruptive players?
2) why do disruptive players appear/blossom?
MUD-Dev maillist - MUD-Dev at kanga.nu
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