[MUD-Dev] players who "take away from the game"

Marc Bowden ryumo at merit.edu
Sat Nov 6 19:45:28 New Zealand Daylight Time 1999


--On Fri, Nov 5, 1999 5:37 PM -0600 msew <msew at trilogy.com> wrote:

> 
> As with all things I think there is a spectrum of jerkness.  Of these
> 5-10%  of the players that might be deemed "disruptive" I can't
> possibly imagine  all of them having no social redeeming values at
> all.  (if they are, our  society is in deep trouble)
> 
> 
> Question to everyone:
> 
> 0) what are disruptive players?

  People who, as you said, take off after other guests just for the
purposes of wrecking someone else's day, usually wrapping themselves in
the excuse that it's "just a game."

> 1) what do you do with disruptive players?

  Depends on the situation, but they usually lose the privelige of
playing altogether.

> 2) why do disruptive players appear/blossom?

  On the whole, because options for lasting social control are not
available to the player pool. Administrative interest (mostly, lack of
same) in what happens to the player base also plays a part. Usually
these sorts of people will band together in wolf-packs for the purposes
of hunting, making defense more difficult.

                 - Marc Bowden / Soulsinger at Dreamshadow





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