[MUD-Dev] players who "take away from the game"

Koster Koster
Tue Nov 9 13:19:30 New Zealand Daylight Time 1999


> -----Original Message-----
> From: Miroslav Silovic [mailto:silovic at zesoi.fer.hr]
> Sent: Tuesday, November 09, 1999 4:35 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] players who "take away from the game"
> 
> 
> J C Lawrence <claw at cp.net> writes:
> 
> > Consider the function of a a social predator.  He does "bad things".
> > Yet, conversely, he prompts the development of the society in new
> > and potentially interesting fashions, and can in fact be the
> > catalyst which invokes a society and a sense of group from an
> > otherwise disassociated group of individualists.Yet that social
> > predator does all the things we consider otherise abhorrent.
> 
> You mix conflictive players with people who bother others outside game
> boundaries. A juicy assassin is a bonus to every MUD. On the other
> hand, cheaters, sex abusers and people who use email threats against
> the admins are *not*. Disconnect, toast, siteban. That simple.

Yes, but.

Even those people can and do serve as a catalyst in community development.
Absolutely, ban em, toast 'em, siteban 'em. But also observe the impact they
have. cf "My Tiny Life" by Julian Dibbell, or just the "Rape in Cyberspace"
article.

-Raph 



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