[MUD-Dev] players who "take away from the game"

Matthew Mihaly diablo at best.com
Wed Nov 10 11:01:54 New Zealand Daylight Time 1999

On Tue, 7 Sep 1999, Philip Loguinov -- Draymoor wrote:

> From: Matthew Mihaly <diablo at best.com>
> >Too right. Someone mentioned earlier that we should just work on trying =
> >accomodate them, but I disagree. I've found that THE most effective way =
> >discourage these players is to establish, as admins/Gods, an atmosphere
> >where maturity is respected by the player base and immaturity is not
> >respected and is, in fact, completely scorned. We work very hard as
> >in-role Gods and ooc admins to set standards for mature behavior, and it
> >works very well in my opinion. It does drain admin resources obviously,
> >but I think it's worth it. We get the occassional problem player, but
> >really, we are fairly disruptive-player-free compared to most games I've
> >seen. Being a pay game helps of course, as the 15 year old boys quickly
> >realize they'll never get anywhere without paying money, and they have n=
> >money.
> This is totally untrue and I resent it, along with a couple other comment=
> implying that teenagers aren't able to be mature (Though I do have to agr=
> that many teenage boys are horribly immature). I am 16, and I have no
> problems affording a paper play mud. Don't assume that just because we're
> younger we don't have any money. Besides, I=92ve seen several people who =
> able to leach money of their parents for this kind of stuff.

Sorry, but you're wrong. It IS true. 99% of all my problem players have
been teenage boys, and they account for virtually none of our revenue. I
would ban them from Achaea if there was any conceivable method of doing it
that didn't involve way too much hassle on my end.

MUD-Dev maillist  -  MUD-Dev at kanga.nu

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