[MUD-Dev] players who "take away from the game"

Koster Koster
Wed Nov 10 13:54:46 New Zealand Daylight Time 1999


> -----Original Message-----
> From: Miroslav Silovic [mailto:silovic at zesoi.fer.hr]
> Sent: Wednesday, November 10, 1999 4:02 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] players who "take away from the game"
> 
> 
> "Koster, Raph" <rkoster at origin.ea.com> writes:
> 
> > Even those people can and do serve as a catalyst in community
> > development.  Absolutely, ban em, toast 'em, siteban 'em. But also
> > observe the impact they have. cf "My Tiny Life" by Julian Dibbell,
> > or just the "Rape in Cyberspace" article.
> 
> Well... I wouldn't use term 'development' to things those people
> catalyse.

Do you not term the formation of police forces or laws societal development?

>  Same way I wouldn't use term 'development' to time and
> effort you have to waste to secure your site from script kiddies.

Do you not term bugfixing development?

In both cases, we are talking about loopholes getting plugged. The end
result, if the loopholes are plugged, is a more evolved entity--whether it
be a community or a software program. I term that "development." If your
site needs secured from script kiddies, then it's a less developed site than
one which is already secure. Granted, nobody LIKES to have to go through
that phase, but I still think it's development.



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