[MUD-Dev] players who "take away from the game"
adam at angel.com
Thu Nov 11 14:45:28 New Zealand Daylight Time 1999
On Thu, 11 Nov 1999, Ola Fosheim [iso-8859-1] Gr=F8stad wrote:
> Adam Wiggins wrote:
> > On Thu, 11 Nov 1999, Ola Fosheim Gr=F8stad wrote:
> > > Note 3: Some designers are inclined to call design flaws "bugs".
> > They are. So are errors in the terrain (for example, a description of
> > a door which claims to have a large lock on it, but trying to lock or
> > unlock the door reports that the door has no lock), or anything else
> > which breaks the consistency and enjoyment of your game world.
> A bug is usually considered (for historical reasons) to be a defect in th=
> implementation, not the design. It's when you didn't write what you
> intended to write. Or in the historical context, when a wire has been
> accidentally removed (by a bug :9.
> That's how I use the term anyway.
Ah, very true. In that context I must agree with you.
However, since the rest of the post that all this came from was referring
to the perceptions of the end user, a design flaw and a bug probably appear
to be one and the same. Whether it was bad design that caused that troll
to pay you $1M in gold for your mushroom, or whether it was just an overflo=
error in the code, either way the result is the same to the player, and
when reporting it they would refer to it as a (potential) bug.
MUD-Dev maillist - MUD-Dev at kanga.nu
More information about the MUD-Dev