[MUD-Dev] Neverwinter Nights
SkeptAck at antisocial.com
Thu Nov 11 18:51:38 New Zealand Daylight Time 1999
On Wed, 10 Nov 1999 22:08:07 -0600 Thu, 11 Nov 1999 12:29:51 CST, =
Raph" <rkoster at origin.ea.com> wrote:
> So, who's been following Neverwinter Nights (the new one)?
> If you're familiar with it, how do you feel about it in the context of =
I feel like it's a mud, or could be, depending on whether you choose to =
it in persistent world mode.
As I understand it, you will be able to play the thing solo/offline and
follow the prepackaged plot until you "win" and then delete the thing, =
wouldn't be very mud'ish.
But then I consider our private UO shard thingie a mud, too, and when NWN
comes out, we'll consider switching software from POL to NWN.
I think, if we're a mud, and we can replace our software with NWN, then =
would make NWN some mud software, too.
'Course, if their scripting language lives up to the hype, it could also =
very Quakish, Diabloish, CRPG'ish ("you win! now logout and never come =
or whatever else people can dream up. So I guess it would depend on the
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