[MUD-Dev] players who "take away from the game"
charles.hughes at bigfoot.com
Fri Nov 12 18:13:20 New Zealand Daylight Time 1999
On Friday, November 12, 1999 4:21 AM, Matthew Mihaly [SMTP:diablo at best.com]
> On Thu, 11 Nov 1999, Charles Hughes wrote:
> > Matthew Mihaly wrote:
> > > Yeah, this is my point I guess. The players in my world are supposed
> > > to be "heros", certainly far more powerful individually than anyone
> > > be irl. I don't like the idea of forcing someone to stand trial.
> > > I've actually deleted the original
> > > e-mail now, but my main problem with all this boils down to forcing
> > > someone to stand trial. If the people who want him to stand trial
> > > can't force him to, why should he have to?
> > Remove no-kill areas/protections, and have characters stay in the
> > game even when the player isn't controlling them. That would even
> > out the superior being argument. Sorry, but I've always been fond of
> > "Mobs have rights too".
> Come now, that's being a bit pedantic. Who gives a damn about mobs. If
> you gave a damn about them, you'd not invite players into your game to
> kill them. Mobs are there to keep players entertained
You are correct, mobs are there to keep players entertained, but
it is certainly amazing how many players stop being entertained
when the mob-guildmasters are killed. (or local baker/healer/etc)
However, my point was directed more towards being able to force
a PC to stand trial. If there is another PC or mob that is more
powerful, then they can force him to stand trial. I'll acknowledge
that this sort of force usually results in death rather than a proper
trial & punishment.
I'd prefer that trials & punishment occurred in-game rather than
through admin fiat whenever possible. So, the concept of the
'hero' being far more powerful than any law just doesn't sit
well with me. Different styles of play I guess.
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