[MUD-Dev] Languages for MUD drivers

Joey Hess joey at kitenet.net
Mon Nov 15 19:21:02 New Zealand Daylight Time 1999


Laurent Bossavit wrote:
> As my quest for the perfect M* server design continues (I've been a 
> deep lurker on the list for over one year, though some of you might 
> remember my interest at one time in porting LambdaMOO to Java (done, 
> but not the panacea I hoped)) I am more and more convinced that the 
> crucial parts are the underlying (implementation) and visible (world-
> building) languages - ideally both being the same.

I agree. That's one of the prime reasons I am writing perlmoo[1] in perl and
letting it be extensible in perl. Using perl as the imeplementation and
extention lanaguage gets me every item on your list except distributed
processing.

Perlmoo is a lambda-moo clone in philospohy. Every object in the moo is a
first-class perl object (though it doesn't use anything akin to normal perl
object inheritance). Every object method is a scrap of code stored in a
property of the object, plus a cache of precompiled code that is what
actually gets run (for speed).

You can't stress the security requirement enough though. The lanaguage has
to have a sandbox, so users can code in the moo without breaking out into
the machine proper.

--
see shy jo

[1] http://kitenet.net/programs/perlmoo/



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