[MUD-Dev] code base inquiry

Ilya Ilya
Tue Nov 16 18:50:53 New Zealand Daylight Time 1999


On Mon, 15 Nov 1999 16:48:01 -0800, Ilya, Game Commandos wrote:

))I've been keeping notes on code bases that are out there and generally available and 
))which do not have no-commercial-use restrictions on their licenses.   To date, I am
))only aware of a couple of these, either released under GPL or other such:
))Cold/ColdC, ScryMUD, and more recently Wolfshade.

I'm adding PerlMOO and LambdaMOO to that list, by the way.
))

))I plan to strongly espouse that the hobbyist community dump all of the restricted
))code bases (the DIKU line, nearly all the LPC line, and just about everybody else actually!)
))and to find one that could be used commercially -- assuming the offering is good enough
))of course.
))

Just to clarify, I do not urge that anyone be forced or obliged to dump
their use of restricted codebases.  Some have valid reasons, mostly
(but by no means only) related to how much time they've already invested.

I just think that, on the whole, the community would gain from a
substantial swerve towards these unrestricted code bases.  When
I've got it all written out, if some remain interested, I'll post the reasons
I've come up with.

Cheers,
Ilya

--
  Ilya, Game Commandos     http://www.gamecommandos.com     





_______________________________________________
MUD-Dev maillist  -  MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list