[MUD-Dev] Admins as Mortals
hsommer at micro.ti.com
Wed Nov 17 10:46:42 New Zealand Daylight Time 1999
On Tue, 15 Sep 1998, Philip Loguinov -- Draymoor wrote:
> problems i may have missed.
Just theory on my part, but I should think that having all-mortal
builders would limit the terrain they can reach for development... unless
you plan on offering various starting locations to chose from at the
beginning of each players' life.
Of course, an entirely "natural" colonization process might be one of
your "points" to the game :)
MUD-Dev maillist - MUD-Dev at kanga.nu
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